• All Methods
    • Strategize
      • 5D Framework
      • Break Down 4
      • Business Model Canvas
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      • Could, Should, Must
      • Dot Coding
      • Eisenhower Matrix
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      • Golden Circle
      • HEART Framework
      • How Might We
      • Innovation Board
      • Ishikawa Diagram
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    • Observe
      • 5 Whys
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      • AEIOU Framework
      • Challenge Assumptions
      • Content Audit
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      • Emotional Journey Map
      • Empathy Map
      • Field Study
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    • Ideate
      • 6-3-5 Brainwriting
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      • Dark Horse Prototyping
      • Mind Mapping
      • Moodboards
      • SCAMPER
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      • Storyboards
      • Walt Disney Method
      • Worst Possible Ideas
      • Wow-How-Now Matrix
    • Validate
      • A/B Testing
      • Click Dummy
      • Concept Testing Plan
      • Eye Tracking
      • High-Fidelity Prototyping
      • Hypothesis Testing
      • Lessons Learned
      • Low-Fidelity Prototyping
      • Pluralistic Walkthrough
      • Poster Session
      • Remote Usability Test
      • User Testing
      • Wizard of Oz
      • World Café
    • Warm-up
      • 5 Whys
      • Brainstorming
      • Break Down 4
      • Crazy Eights
      • Destroy and Defend
      • Emoji Challenge
      • Hidden Similarities
      • Impromotion
      • Mind Mapping
      • Product Pitch
      • The Aliens Have Landed
      • Touch Blue
      • Two Truths and a Lie
      • Viewpoint Spectrogram
      • What's on your Desk?
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  1. UX Strategy Kit
  2. Validate

Validate

Use the methods to build your prototype in different fidelity levels, then test and optimize it. Depending on the results, you can start to iterate afterwards.
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14 methods found.
A/B Testing
A/B Testing validate
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

Click Dummy
Click Dummy validate
1+ Participants
45 – 55 min

Bring interactivity to wireframes.

Concept Testing Plan
Concept Testing Plan validate
3 – 5 Participants
60 – 120 min

A quick method for getting feedback from potential users on concepts.

Eye Tracking
Eye Tracking validate
5+ Participants
100 – 195 min

Track where users are looking to improve on the user experience.

High-Fidelity Prototyping
High-Fidelity Prototyping validate
5+ Participants
1 – 2 weeks

Create an interactive experience.

Hypothesis Testing
Hypothesis Testing validate
2+ Participants
3 – 5 d

Making hypotheses and verifying their truthfulness to gain clarity about a product, a problem, or a group of people.

Lessons Learned
Lessons Learned validate
1+ Participants
30 – 55 min

Reflect on what was learned from the experience of designing a product or service.

Low-Fidelity Prototyping
Low-Fidelity Prototyping validate
1+ Participants
30 – 70 min

Develop innovations, by going new and previously unexplored ways.

Pluralistic Walkthrough
Pluralistic Walkthrough validate
1+ Participants
70 – 150 min

Review designs in an early stage with users.

Poster Session
Poster Session validate
5+ Participants
50 – 95 min

Present ideas, concepts, and insights in a visually appealing way.

Remote Usability Test
Remote Usability Test validate
6+ Participants
65 – 135 min

Test despite physical distance.

User Testing
User Testing validate
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

Wizard of Oz
Wizard of Oz validate
3+ Participants
50 – 80 min

Test new features.

World Café
World Café validate
12+ Participants
4 h – 5.5 h

Let people explore different approaches in a short period of time.

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