• All Methods
    • Strategize
      • 5D Framework
      • Break Down 4
      • Business Model Canvas
      • Competitive Analysis
      • Could, Should, Must
      • Dot Coding
      • Eisenhower Matrix
      • Future Trends
      • Golden Circle
      • HEART Framework
      • How Might We
      • Innovation Board
      • Ishikawa Diagram
      • Knowns and Unknowns Framework
      • KPI Tracking
      • Minimum Viable Product
      • One-Minute-Pitch
      • Stakeholder Map
      • SWOT Analysis
      • User Stories
      • Value Proposition
    • Observe
      • 5 Whys
      • 6 Thinking Hats
      • AEIOU Framework
      • Challenge Assumptions
      • Content Audit
      • Contextual Inquiry Plan
      • Emotional Journey Map
      • Empathy Map
      • Field Study
      • Focus Groups
      • Jobs-to-be-done
      • Journey Mapping
      • Mental Models
      • Mobile Diaries
      • Mystery Shopping
      • Netnography
      • Observation
      • Personas
      • Poems
      • Product Love Letters
      • Search-Log Analysis
      • Social Media Monitoring
      • Surveys
      • User Interviews
    • Ideate
      • 6-3-5 Brainwriting
      • Bodystorming
      • Brainstorming
      • Card Sorting
      • Collage
      • Crazy Eights
      • Dark Horse Prototyping
      • Mind Mapping
      • Moodboards
      • SCAMPER
      • Service Blueprints
      • Storyboards
      • Walt Disney Method
      • Worst Possible Ideas
      • Wow-How-Now Matrix
    • Validate
      • A/B Testing
      • Click Dummy
      • Concept Testing Plan
      • Eye Tracking
      • High-Fidelity Prototyping
      • Hypothesis Testing
      • Lessons Learned
      • Low-Fidelity Prototyping
      • Pluralistic Walkthrough
      • Poster Session
      • Remote Usability Test
      • User Testing
      • Wizard of Oz
      • World Café
    • Warm-up
      • 5 Whys
      • Brainstorming
      • Break Down 4
      • Crazy Eights
      • Destroy and Defend
      • Emoji Challenge
      • Hidden Similarities
      • Impromotion
      • Mind Mapping
      • Product Pitch
      • The Aliens Have Landed
      • Touch Blue
      • Two Truths and a Lie
      • Viewpoint Spectrogram
      • What's on your Desk?
  • Workshop Bundles
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  1. UX Strategy Kit
  2. Workshop Bundles

Workshop Bundles

These curated collections of methods aim to provide a foundation to your workshop endeavour based on a certain goal or context. They can be used as recommended and in the same order that is listed here.

Design Thinking

Initiated by the Stanford University and IDEO, designers and scientists together defined a collective of methods for problem-solving on a project level. Instead of following a mantra of analytical understanding and overthinking, Design Thinking is performed by testing, applying, experiencing and living.

Emotional Journey Map
Emotional Journey Map observe
1+ Participants
15 – 60 min

This method serves to explore and question the overall experience of users.

Empathy Map
Empathy Map observe
1+ Participants
45 – 90 min

Collect information about how the emotional and mental world of your user looks like.

5 Whys
5 Whys observe
1 – 2 Participants
5 – 15 min

This is a very simple method for digging deep into the mind and background of users and their behaviour.

Mind Mapping
Mind Mapping ideate
1+ Participants
10 – 15 min

This method is great for warm-up sessions during ideation phases.

Mobile Diaries
Mobile Diaries observe
5+ Participants
weeks – months

Get to know the users' personal, daily life by having the users themselves document their activities.

Personas
Personas observe
1+ Participants
30 – 90 min

Get to know the target group and have a foundation for future decisions.

Storyboards
Storyboards ideate
2 – 8 Participants
10 – 30 min

A collection of scribbles to understand and show (inter)actions of users.

User Interviews
User Interviews observe
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

User Testing
User Testing validate
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

Agile Methodology

The Agile way of working is a method of developing products or services based on defined values and principles. The values of implementing this agile way of working include putting people and interactions first. The principles list things like customer satisfaction, trust, collaboration and mutual motivation.
Card Sorting
Card Sorting ideate
4 – 12 Participants
30 min

Structure information into reasonable groups.

Concept Testing Plan
Concept Testing Plan validate
3 – 5 Participants
60 – 120 min

A quick method for getting feedback from potential users on concepts.

Contextual Inquiry Plan
Contextual Inquiry Plan observe
3 – 10 Participants
30 – 120 min

Plan and organize when, where, and who is to be observed to obtain information.

Could, Should, Must
Could, Should, Must strategize
2+ Participants
30 – 60 min

Prioritise and rate features.

5 Whys
5 Whys observe
1 – 2 Participants
5 – 15 min

This is a very simple method for digging deep into the mind and background of users and their behaviour.

Jobs-to-be-done
Jobs-to-be-done observe
1+ Participants
60 – 90 min

Find out why your customers are buying your product and what their social, functional and emotional needs are.

Journey Mapping
Journey Mapping observe
1+ Participants
60 – 90 min

Get an overview of a certain process and its steps in relation to time.

Mobile Diaries
Mobile Diaries observe
5+ Participants
weeks – months

Get to know the users' personal, daily life by having the users themselves document their activities.

User Interviews
User Interviews observe
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

Lean Startup

The Lean Startup methodology is about iterating products in early stages, through the three processes: build, measure and learn. More specifically, it helps develop MVPs into working business models through iterative measurements and tests. The needs and wishes of the market are the origin of all developments.
A/B Testing
A/B Testing validate
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

How Might We
How Might We strategize
2+ Participants
30 – 60 min

An essential method to summarize research insights in a constructive way.

Hypothesis Testing
Hypothesis Testing validate
2+ Participants
3 – 5 d

Making hypotheses and verifying their truthfulness to gain clarity about a product, a problem, or a group of people.

Jobs-to-be-done
Jobs-to-be-done observe
1+ Participants
60 – 90 min

Find out why your customers are buying your product and what their social, functional and emotional needs are.

Mind Mapping
Mind Mapping ideate
1+ Participants
10 – 15 min

This method is great for warm-up sessions during ideation phases.

User Interviews
User Interviews observe
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

User Stories
User Stories strategize
2+ Participants
5 – 15 min

Describe what requirements a task must fulfil from the user's perspective.

User Testing
User Testing validate
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

Design Sprint

The general purpose of a design sprint is to quickly bring a concept into a tangible form. Either at a new project or for solving a problem at an existing product. This is usually done by one person or a small team in close contact with the project stakeholders.
A/B Testing
A/B Testing validate
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

Break Down 4
Break Down 4 strategize
1+ Participants
15 – 20 min

Break down complex topics to make them understandable for everyone.

Concept Testing Plan
Concept Testing Plan validate
3 – 5 Participants
60 – 120 min

A quick method for getting feedback from potential users on concepts.

Contextual Inquiry Plan
Contextual Inquiry Plan observe
3 – 10 Participants
30 – 120 min

Plan and organize when, where, and who is to be observed to obtain information.

Crazy Eights
Crazy Eights ideate
2+ Participants
5 – 15 min

Quick generation of a large number of ideas.

How Might We
How Might We strategize
2+ Participants
30 – 60 min

An essential method to summarize research insights in a constructive way.

Journey Mapping
Journey Mapping observe
1+ Participants
60 – 90 min

Get an overview of a certain process and its steps in relation to time.

Storyboards
Storyboards ideate
2 – 8 Participants
10 – 30 min

A collection of scribbles to understand and show (inter)actions of users.

User Interviews
User Interviews observe
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

Scrum

SCRUM is often mentioned in connection with Agile Methodology. Each development team has a scrum master as well as a product owner, to ensure a regular delivery of parts of a final product. The SCRUM methods meetings include a sprint planning, the daily scrum, a sprint review, and the sprint retrospective.
A/B Testing
A/B Testing validate
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

Brainstorming
Brainstorming ideate
2 – 8 Participants
10 – 30 min

Get familiar with a topic and quickly generate a lot of ideas.

Card Sorting
Card Sorting ideate
4 – 12 Participants
30 min

Structure information into reasonable groups.

5 Whys
5 Whys observe
1 – 2 Participants
5 – 15 min

This is a very simple method for digging deep into the mind and background of users and their behaviour.

Innovation Board
Innovation Board strategize
2+ Participants
120 min – 1 d

Evaluate the most important steps towards digital innovation.

6 Thinking Hats
6 Thinking Hats observe
6+ Participants
45 – 90 min

Spot quality ideas after having generated a good amount of output.

Surveys
Surveys observe
50+ Participants
5 – 30 d

Method for collecting quantitive data on a certain topic.

User Stories
User Stories strategize
2+ Participants
5 – 15 min

Describe what requirements a task must fulfil from the user's perspective.

User Testing
User Testing validate
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

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